The "characters" are also good, specifically the computer AI and Elohim, though I think the computer AI … More Some of the QR codes were also funny and nice worldbuilding (and even lead to a nice out-of-world puzzle :D). A lot of its best moments are packed in with a lot of weaksauce allegory squished in between (that some also went over my head), though despite that, uncovering the secrets of the world you inhabit and what's actually going on is still a great experience, whether it's through Elohim, a snarky talker, good text logs, or the fantastic audio recordings (Alexandria's VA was so good!). The problems with the story, though, are the narrative pacing. There were some extremely heartfelt and depressing moments that had me in tears, even when it was just text on a screen. It's an absolutely fantastic closer to the story, which is I found to be extremely heartfelt and packed in with a lot of nice philosophy (which some admittedly goes over my head, I'm not very smart on this subject) and extremely hard-hitting moments. I'm still not done, I'm going to go back and 100% complete the game and see the easter eggs I missed next week when I have free time, and I'll update this when I do so, but for now here's my thoughts. I just "finished" Talos Principle about half an hour ago, and by finished I mean I got two endings: the tower one and the stars one. Gear up, this is somewhat of a long one, and my first big review on this website! :D
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